Thursday, May 27, 2010
Wednesday, May 26, 2010
Sunday, May 23, 2010
Thursday, May 20, 2010
feeling like a fool aint half bad
while doing a run through of the game the "magic circle" was also quite blurred, setting our game up in the hallway experimental people could see what we were doing while they might have not know what it was for they already had a fair idea how the game worked just by observation.
It would take little to no effort to explain the rules of the game to someone outside of our group due to its simplicity
The original idea to make the balloon with a marker made the player look hilariously funny as they jumped up and down aiming for the balloon (sorry Amy), however having a balloon pop gave the player a greater sense of achievement (seeing something explode along with a massive loud noise why wouldn't it).
when we tried the game in the elevator we had such high expectations just because i would have liked to have seen other peoples reactions who were not apart of our group but at the same time having a pin on your head and being in an enclosed area making a loud exploding noises seems not to be such a good idea in the end.
at the end of the day if your going to look like a fool make a game out of it and find someone to play with.
Wednesday, May 19, 2010
"POP ZAT BALLOON"
As you guys are aware we have made several changes to our previous idea, so without further ado, allow me to present Team K’s nearly-there game idea- yes, we are still in need of a name.
We shall still be splitting individuals into two areas, handcuffing the participants, using the balloons and the party hats. However –based on the results that were received- have decided to replace permanent markers with pins, for we have discovered that it was fun to watch, received the most amounts of laughs and was quite exhausting. Furthermore, it also brought about feelings of uncertainty- I suppose you could call it that- as the hats blocked your view and made it difficult to locate the exact position of the balloon; hence causing each burst to be startling…or something along those lines.
In regards to scoring, we have decided to go old school, and select two individuals who will pay close attention to their assigned team and count the number of balloons popped in the given time. For the location, we tried implementing the game in the lift, however- due to the fact that there will pins involved and random balloons popping, have selected the corridor before the games lounge, as it separates the two individuals, yet- as it is see through- allows them to analyse their opponent’s progress and the manner in which they are tackling the challenge etc etc
So yeah, that’s about it. Movie should be posted soon, soo keep your eyes peeled for that.
Kind regards,
Chet
Saturday, May 15, 2010
Balloon game
- There will be 2-10 players in two teams
- They will all wear party hats with a sharpie connected on top so you can draw with the tip of the hat
- The sharpies will come in two colours. One for each team
- In a room, the teams will be separated on opposite sides
- 1-3 white balloons will be thrown in the air and all of the players have to headbutt and therefore mark the balloon/s as much as they can for as long as the game goes
- At the end of the game the marks on the balloon/s will be counted. The team's colour which shows up most on the balloon/s determines the winner.
Gotta figure out what's a good amount of balloons, players, area and time for this game. Oh, and a name.
Tuesday, May 4, 2010
Sunday, May 2, 2010
New Game idea
Thursday, April 29, 2010
Saturday, April 24, 2010
Game Update
In Floyds class this week we were experimenting with the idea of using remote control cars, which were controlled by drums, a bike or light. The idea was to control these cars with one of the methods and catch the opponents car. Though the problem with this new idea is the extra costs, the time frame and the cars would have to be of a decent size and quite sturdy so if the player was to step on them it wouldn't break.
Soo, my question is are we scratching this idea completely? Going back to improving Larry the boxing bag, OR shall we come up with another idea? If we do, we need to keep it simply and cheap, so possibly using household items?
Thursday, April 15, 2010
Game Variation
Larry would then respond to every blow, (possible words or we had an idea of using an elmo doll)
Then the lower the hp gets, the angrier or the more it responds to every hit.
You can play it as a one player or 2 player, and make the game more challenging by shorting the game time, or giving Larry more Hp, so you have to hit the bag more.
Just an idea.
What we've done so far
We destroyed a chair to turn it into the punching bag's frame and holder.
A sad alternative if we can't get a projector.
Cellophane...
We're making the bag out of a doggie pillow and bubble wrap.
Testing out the sturdiness.
Now we gotta stick them mouses in the bag and wrap them up.
It's all good.
Monday, April 12, 2010
Game Modes
Meeting
lego
Thursday, April 8, 2010
Punching Hero
Ideas in making it:
Instead of putting lights in a punching bag only for them to break, use a projector. There will be 3 big red lights flashing at different times. They'll each cover one section of the bag to hit: top, middle and bottom. I figured three big lights would suit because the bag will move a bit. When the whole bag lights up blue, that means "kick".
-Ana
click counter proof of concept
Input
Tuesday, March 30, 2010
Boxing..Bag..
But if anyone comes up with a better idea, do let everyone know!
=)!
Monday, March 29, 2010
Chet
Saturday, March 13, 2010
Aha! I have an idea.
Because it's impossible to make an IRL Audio Surf, the game will end up entirely different. But it's a good place to start. Gotta think about if the player will be on a field or on a treadmill? Will they be dodging crap or running into things? How the hell is this gunna work out? Can't be bothered thinking at the moment, so I'll get back to this.
...
Chet
Thursday, March 11, 2010
Brainstorming?
My favourite games would have to be the dancing and other music related ones (if they count). Because music > sport. Yeah, I like my music. It makes everything fun. Examples of some dancing games are DDR, EZ 2 Dancer and that para para one.
Random traits about these games:
- When playing these games, you're pressured to keep in beat with the music which makes you work harder to keep up your endurance.
- You'll only be good at them if you've practised a lot. If you haven't, you'll look like a tard.
- They are "show off" games.
- You can mod them to play your favourite songs and personalize it. Also, this adds more variety and less repetition
- (IMO) in comparison to other games, guys are more attractive when skillfully playing these sort of games.
tl;dr, dancing and music would be nice.
I'm done. Pardon me if I failed at English.