Thursday, May 20, 2010

feeling like a fool aint half bad

Having a party hat on your head with a pin at the top sticking out trying to pop balloons does feel stupid but introducing a competitive element (another player and a time limit) this seems to get that much more interesting

while doing a run through of the game the "magic circle" was also quite blurred, setting our game up in the hallway experimental people could see what we were doing while they might have not know what it was for they already had a fair idea how the game worked just by observation.
It would take little to no effort to explain the rules of the game to someone outside of our group due to its simplicity
The original idea to make the balloon with a marker made the player look hilariously funny as they jumped up and down aiming for the balloon (sorry Amy), however having a balloon pop gave the player a greater sense of achievement (seeing something explode along with a massive loud noise why wouldn't it).

when we tried the game in the elevator we had such high expectations just because i would have liked to have seen other peoples reactions who were not apart of our group but at the same time having a pin on your head and being in an enclosed area making a loud exploding noises seems not to be such a good idea in the end.

at the end of the day if your going to look like a fool make a game out of it and find someone to play with.

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