Thursday, April 29, 2010
Saturday, April 24, 2010
Game Update
Hi everyone, Ok so we really need to get a good solid idea happening this week.
In Floyds class this week we were experimenting with the idea of using remote control cars, which were controlled by drums, a bike or light. The idea was to control these cars with one of the methods and catch the opponents car. Though the problem with this new idea is the extra costs, the time frame and the cars would have to be of a decent size and quite sturdy so if the player was to step on them it wouldn't break.
Soo, my question is are we scratching this idea completely? Going back to improving Larry the boxing bag, OR shall we come up with another idea? If we do, we need to keep it simply and cheap, so possibly using household items?
In Floyds class this week we were experimenting with the idea of using remote control cars, which were controlled by drums, a bike or light. The idea was to control these cars with one of the methods and catch the opponents car. Though the problem with this new idea is the extra costs, the time frame and the cars would have to be of a decent size and quite sturdy so if the player was to step on them it wouldn't break.
Soo, my question is are we scratching this idea completely? Going back to improving Larry the boxing bag, OR shall we come up with another idea? If we do, we need to keep it simply and cheap, so possibly using household items?
Thursday, April 15, 2010
Game Variation
Hey, just thought id post the idea i had in class today. So instead of having the boxing bag as a memory/music game, we could have the boxing bag (Larry) have a certain amount of health, say 100hp. And then for every time you punch larry it hurts him, depending on how hard you hit.
Larry would then respond to every blow, (possible words or we had an idea of using an elmo doll)
Then the lower the hp gets, the angrier or the more it responds to every hit.
You can play it as a one player or 2 player, and make the game more challenging by shorting the game time, or giving Larry more Hp, so you have to hit the bag more.
Just an idea.
Larry would then respond to every blow, (possible words or we had an idea of using an elmo doll)
Then the lower the hp gets, the angrier or the more it responds to every hit.
You can play it as a one player or 2 player, and make the game more challenging by shorting the game time, or giving Larry more Hp, so you have to hit the bag more.
Just an idea.
What we've done so far
Hugh thought up the idea of using computer mouses as buttons for the punching bag. They respond well to the computer.
We destroyed a chair to turn it into the punching bag's frame and holder.
A sad alternative if we can't get a projector.
Cellophane...
We're making the bag out of a doggie pillow and bubble wrap.
Testing out the sturdiness.
Now we gotta stick them mouses in the bag and wrap them up.
It's all good.
We destroyed a chair to turn it into the punching bag's frame and holder.
A sad alternative if we can't get a projector.
Cellophane...
We're making the bag out of a doggie pillow and bubble wrap.
Testing out the sturdiness.
Now we gotta stick them mouses in the bag and wrap them up.
It's all good.
Monday, April 12, 2010
Game Modes
I have another idea about a way to play the game. Repeating played beats can be x mode and for y mode you can just punch along with the melody in time. But their are no specific places on the boxing bag to hit. Free mode? It'll be good for songs like Chop Suey or what ever.
Meeting
Just wondering if everyone is available to meet up on tuesday sometime, so we can go over the various things that we need to have done by thursday.
Hugh
lego
Does anyone have any old generic lego bricks I could use to prop up the buttons? I've cannibalized an old mouse to create a target, now i just need something to prop it up with.
Hugh.
Thursday, April 8, 2010
Punching Hero
This better be music based. Audio and lights will play the rhythm to punch and kick. I can imagine it: The rhythm of Eye of the Tiger's intro plays and then the actual song starts playing. That's when you gotta punch in time with it. Then simpler rhythms will play throughout the song, and you copy after you hear them.
Ideas in making it:
Instead of putting lights in a punching bag only for them to break, use a projector. There will be 3 big red lights flashing at different times. They'll each cover one section of the bag to hit: top, middle and bottom. I figured three big lights would suit because the bag will move a bit. When the whole bag lights up blue, that means "kick".
-Ana
Ideas in making it:
Instead of putting lights in a punching bag only for them to break, use a projector. There will be 3 big red lights flashing at different times. They'll each cover one section of the bag to hit: top, middle and bottom. I figured three big lights would suit because the bag will move a bit. When the whole bag lights up blue, that means "kick".
-Ana
click counter proof of concept
Just got a proof of concept uploaded to a friends server.
http://draconius.byethost6.com/thingy.zip
It should open a pair of black windows, one entitled "pygame." Clicking in this window will cause the other window to display the number of clicks.
Hugh
Edit, the adress likes to change itself from "byethost6" to "bytehost6"...
Input
I've been fiddling around with some designs using buttons and an old usb mouse to record the punches.
Essentially, by removing the top of the mouse we gain access to the three buttons, left middle (scroll wheel) and right. We re-wire the mouse, adding lengths of wire in-between the button and the mount, allowing us to position the buttons however we want.
The mouse is connected to a computer, which is running a simple program that records mouse clicks. If a left click is registered in the target area (the application window) a counter will increase. This is the same for the other two buttons, except each has its own counter.
If we remove the trackball/optical tracker from the mouse, we don't have to worry about the impacts moving the cursor out of the window, and we've gained a simple way to track hits on a variety of targets.
Hugh
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